All notable changes to mob are documented here.

Format: Keep a Changelog. Versioning: SemVer.

Full module documentation: hexdocs.pm/mob.


[0.6.26]

Fixed

  • iOS: stop capping the literal super-carrier at 10 MB. mob_beam.m appended a hardcoded -MIscs 10 after the configured flags; since allocator flags are last-wins, it silently overrode the 0.6.24 -MIscs 128 default (and any mob_beam_flags override), so the literal area was always 10 MB. A large app (e.g. embedded Livebook) plus a notebook's Mix.install filled it and the VM aborted with literal_alloc: Cannot allocate .... Removed the hardcoded cap; the -MIscs 128 default now takes effect (iOS accepts a 128 MB reservation). Verified on a physical iPhone: emu_args shows a single -MIscs 128 and Mix.install returns :ok.

[0.6.25]

Added

  • "Open with" — receive a file another app opens into yours. New Mob.Files.take_opened_document/0 returns %{path, name, mime, size} (or :none) for a file handed to the app (e.g. a notebook emailed and tapped), parallel to Mob.Files.pick/2's {:files, :picked, …}. Call it from your root screen's mount/3; a file opened while already running arrives as {:files, :opened, item} (iOS). New NIF take_opened_document plus C-export mob_set_opened_document on both platforms (iOS application:openURL:options:mob_handle_opened_url; Android MainActivity reads the ACTION_VIEW/SEND intent → MobBridge.setOpenedDocument). The app declares the document type (iOS CFBundleDocumentTypes, Android <intent-filter>) and forwards the open. Verified end-to-end: a .livemd opened into the embedded-Livebook app opens as a notebook on a physical iPhone and a physical Android (Moto G).

[0.6.24]

Fixed

  • iOS: enlarge the BEAM literal super-carrier to 128 MB (-MIscs 128 default flag). iOS can't reserve the OTP default 1 GB literal virtual area and falls back to ~10 MB. A large app such as an embedded Livebook plus a notebook's Mix.install fills that 10 MB and the VM aborts with literal_alloc: Cannot allocate N bytes (of type "literal"). The iOS native launcher's default flags now request a 128 MB literal carrier — a virtual MAP_NORESERVE reservation (commits physical only on use) that iOS accepts where 1 GB fails. Apps no longer need a per-app beam_flags: override for this. iOS-only; Android keeps its normal large carrier. A runtime mob_beam_flags override still wins. Verified on a physical iPhone: embedded Livebook serves and Mix.install([{:short_uuid, "~> 0.1"}]) returns :ok.

[0.6.23]

Added

  • Element positions without a screenshot. element_frames/0 NIF surfaced as Mob.Test.element_frames/1 (%{id => {x,y,w,h}}), frame/2, and tap_id/2 (drive by id at real coordinates). Any rendered node given an :id reports its live on-screen frame (logical points iOS / dp Android) to a registry the agent reads over dist — a compact structured map instead of image bytes, with no accessibility activation. The renderer also sets the :id as the element's accessibility identifier (iOS accessibilityIdentifier, Android Compose testTag), so the same tags are visible to XCUITest/Espresso. Opt-in per element: untagged nodes cost nothing (the tracking modifier only attaches when an :id is present). iOS records the full element frame via a GeometryReader background; Android via Modifier.onGloballyPositioned. Verified on iOS sim, Android device, and a physical iPhone. The Android Kotlin side lives in the mob_new MobBridge.kt.eex template.
  • In-process screenshot + scroll control over dist (no adb/xcrun). Three test-harness NIFs (screenshot/3, scroll_info/1, scroll_to/3) surfaced as Mob.Test.screenshot/2, scroll_info/2, scroll_to/4, and screenshot_tour/3. A remotely-connected agent gets pixels and deterministic scroll entirely over Erlang distribution — the capability Sloppy Joe and WireTap need to drive a device an agent can only reach over dist. Capture is in-process (iOS UIGraphicsImageRenderer + drawViewHierarchy; Android PixelCopy against the activity window). Scroll views are addressed by their :id prop; scroll_info reports kind: :pixel (iOS UIScrollView, Android verticalScroll) or :index (Android LazyColumn, where y is an item index and viewport is the visible-item count). Captures the app's own surface only — FLAG_SECURE/secure fields render blank, and a backgrounded app returns {:error, :no_window}. The Android Kotlin side (screenshot/scrollInfo/scrollTo) lives in the mob_new MobBridge.kt.eex template; existing apps pick it up on regeneration. Debug-only (iOS #if !MOB_RELEASE). See decisions/2026-05-29-bridge-nif-screenshot-scroll.md.

Changed

  • Mob.Bt extracted to standalone mob_bluetooth plugin. See plugin_extraction_plan.md Wave 1. Session A moved the Elixir wrappers (Mob.Bt, Mob.Bt.Hfp, Mob.Bt.Hid, Mob.Bt.Spp) out of core into a separate repo as MobBluetooth.*; the Zig NIF (android/jni/mob_nif.zig) and the iOS stubs (ios/mob_nif.m) stay here until Session B promotes the plugin to tier-1. Apps that used Mob.Bt.* should add {:mob_bluetooth, path: "..."} and rename their references to MobBluetooth.* — there is intentionally no compatibility shim.

[0.6.22]

Added

  • Mob.Certs — load CA certificates from a PEM bundle into Erlang's :public_key cacert store. Android's system trust store lives behind a Java API that :public_key.cacerts_load/0 (no-arg) can't reach, so the first TLS call from Req / Mint / Finch crashes with no_cacerts_found (or FunctionClauseError in some OTP versions). Apps bundle a PEM (conventional source: copy castore's cacerts.pem into priv/ at build time) and call Mob.Certs.load_cacerts!(Application.app_dir(:my_app, "priv/cacerts.pem")) once at boot. iOS and the Android emulator aren't affected; calling unconditionally is harmless there. Verified end-to-end on a Moto G Power 5G 2024 (Android 14): Mix.install([{:req, "~> 0.5"}]) then Req.get!("https://geocoding-api.open-meteo.com/v1/search?name=Vancouver") returns 200.
  • mob_beam.zig exports MOB_NATIVE_LIB_DIR before BEAM start — the absolute path of the app's nativeLibraryDir, which the APK install hash makes unpredictable at compile time. Apps that bundle runtime binaries (escript, rebar3, etc.) as lib*.so need this to set MIX_REBAR3 and locate the bundled escripts.
  • Optional ERTS-extras symlinks (escript / erlexec / erl / beam.smp) in mob_beam.zig. Silent-skips when the lib isn't in nativeLibDir, so non-opting-in apps see no behaviour change. Apps that drop lib<name>.so into android/app/src/main/jniLibs/<abi>/ get a working BINDIR/<name> — enough for runtime Mix.install of rebar3-built deps (telemetry, jose, jiffy, …) to bootstrap a fresh VM. erl and erlexec both target the same liberlexec.so because they are the same binary (erlexec doesn't switch on argv[0]).

Changed

  • extra_applications: [:logger, :public_key] — Elixir 1.19+ strips unused OTP applications from the code path; Mob.Certs calls :public_key.cacerts_load/1 at runtime, so its .beam must be in the path even though mob doesn't start :public_key itself.

Fixed

  • mix.exs — collapsed duplicate before_closing_body_tag/1 clauses introduced in 0.6.20. The mermaid clause's _ catchall shadowed an older language-elixir highlighter clause, leaving it as dead code (and emitting compile warnings). The unified clause emits both scripts; the duplicate docs/0 keyword entry was removed.

Docs

  • common_fixes.md — new section documenting the Android cacerts symptom (no_cacerts_found / FunctionClauseError) and the load-PEM-at-boot fix; also the bundled-OTP-extras pattern (wrapper script, rebar3 module-name derivation, $ROOTDIR/bin/*.boot materialization) for apps that opt into runtime rebar3.

[0.6.21]

Added

  • Mob.DNS.resolve/1 now works on Android. nif_resolve_ipv4 (android/jni/mob_nif.zig) calls Bionic's getaddrinfo in-process and seeds :inet_db's :file table, mirroring the iOS NIF added in #32. Physical Android devices return :nxdomain from BEAM's default DNS path (forking inet_gethost as a port program) even when the same app's in-process HTTPS stack resolves the hostname fine — the emulator masks this. Verified end-to-end on a Moto G Power 5G 2024 (Android 14): Mob.DNS.resolve("repo.hex.pm") returns the right IP, :inet.getaddr/2 then succeeds via the seeded entry, and Mix.install([{:dep, "~> ..."}]) from a notebook setup cell resolves, fetches, and compiles on-device. Bionic addrinfo / sockaddr_in / getaddrinfo / freeaddrinfo / EAI_* bindings added to android/jni/mob_zig.zig. Suspected root cause is libnetd_client.so's netd routing not surviving execve; the NIF sidesteps it by running in the app's own process.

Changed

  • Mob.DNS moduledoc — dropped the "Android isn't affected" claim. Added a background-app caveat: Android App Standby blocks all outbound network from a backgrounded mob app (TCP-by-IP, not just DNS — surfaces as :closed / :timeout on any socket attempt). Fix is a foreground service or keep the app foregrounded; not a mob bug.

Docs

  • common_fixes.md — new section documenting the :nxdomain symptom on physical Android, the foreground-app caveat, and the fix.

[0.6.18]

Changed

  • RUSTLER_NIF_LIB_PATHRUSTLER_BEAM_LIBRARY_PATH in mob_beam.zig's host setenv block. Matches the env var name filmor chose for the alternative upstream rustler PR (rusterlium/rustler#733), which is what'll land upstream instead of our #726. End-to-end tested on physical arm64 Android with filmor's branch: Mob sets the env var → rustler reads it → Rust NIF resolves and executes. Mob users on rustler 0.37 Hex release (no patch) see no change; users on the GenericJam fork OR on whatever rustler version eventually ships #733 get matching behaviour.

[0.6.17]

Added

  • Mob.Audio.play_at/4 — sample-accurate scheduled audio playback. Takes an absolute local wall-clock target (System.system_time(:millisecond) ms-since-epoch) and hands it to the audio hardware clock for firing, rather than waking the BEAM via Process.send_after. The hardware-clock path eliminates timer-wheel + scheduler jitter from the end-to-end sync error, leaving per-device first-sample latency (~30–80 ms, calibratable) as the dominant remaining term. iOS only in this release; Android still falls through to the existing MediaPlayer path (port to AAudio is pending).
  • iOS: nif_audio_play_at(Path, OptsJson, AtWallMs) backed by a dedicated AVAudioEngine + AVAudioPlayerNode. The wall-time target is converted to an AVAudioTime hostTime via mach_absolute_time + mach_timebase_info, then handed to -[AVAudioPlayerNode scheduleBuffer:atTime:options:completionHandler:]. Past targets schedule ASAP. Multiple play_at calls accumulate on the player's timeline — use audio_stop_playback to flush.
  • audio_set_volume and audio_stop_playback now also reach the scheduled-engine player so cross-API mixing behaves sanely.

Use case

  • Distributed orchestra / multi-device musical performance where every phone must start the same sample at the same wall-clock instant. Pair with an NTP-style server-clock-sync helper on the caller side; this API takes the converted local-clock target.

[0.6.16]

Added

  • mob_beam.zig exports RUSTLER_NIF_LIB_PATH before BEAM start. Calls dladdr(&mob_start_beam) to discover the absolute path of the host .so (e.g. lib<app>.so) and setenv()s it as RUSTLER_NIF_LIB_PATH. Pairs with the matching upstream rustler change (rusterlium/rustler#726): rustler's DlsymNifFiller::new() on Android reads the env var first, falls back to its existing dladdr-self probe when unset. End result: rustler-based Rust NIFs statically linked into Mob's main .so now resolve enif_* symbols correctly on Bionic without any per-app patching. Existing rustler users on Android who don't run inside Mob see no change — the dladdr fallback covers them.
  • mob_zig.zig exposes dladdr + DlInfo to other Zig consumers under jni.dladdr / jni.DlInfo. Hand-declared to match the libc/Bionic surface; same hand-declared FFI policy as the rest of mob_zig.zig (we don't use @cImport here).

Notes

  • The setenv runs unconditionally — even apps that don't ship a rustler NIF get the env var set. Harmless. The env var only affects rustler's own startup logic when a rustler-built NIF loads.
  • Verified end-to-end on a physical arm64 Android device (moto g power 2021): host sets path → rustler reads env var → dlopen(path, RTLD_NOW | RTLD_NOLOAD)dlsym all enif_* exports → Rust NIF greet/0 executes and returns "Hello from Rust!" to BEAM.

[0.6.15]

Added

  • text_field now accepts a secure: true prop. iOS renders the field as a SwiftUI SecureField (masked input) instead of the plain TextField. The prop flows through the existing renderer passthrough; cleartext still reaches the BEAM via on_change so apps can hash/store the value as normal. Android consumes the same prop via PasswordVisualTransformation once mob_new's MobBridge.kt.eex template is updated in a companion PR — until then the prop is a graceful no-op on Android (renders as a regular field), no breakage.

    Reveal-toggle ("eye" button) is intentionally deferred — its interaction with SwiftUI focus retention requires a ZStack-and-opacity rebuild of MobTextField and warrants its own change.

Fixed

  • iOS: Mob.App.start/0 now switches :inet_db to file-only lookup and seeds localhost before any user code runs — BEAM's default :native lookup tries to execve the inet_gethost port program, which the iOS sandbox refuses, crashing the first Node.connect / :erpc.call / gen_tcp.connect/3 with :badarg. Apps no longer need to set the lookup chain themselves; Mob.DNS.configure_pure_beam/1 still composes on top for outbound DNS. See guides/dns_on_ios.md.
  • iOS: Column now honours fill_height: true. The .column case in MobRootView only set maxWidth, so a Column with fill_height: true would collapse to its children's natural height — breaking the canonical <Column fill_width fill_height> header/flex/footer pattern. Now sets maxHeight: .infinity when the prop is set and switches alignment to .topLeading so children anchor at the top when the column flexes. Default (no fill_height) behavior is unchanged.

Docs

  • Plugin system design corpus: MOB_PLUGINS.md (capability-plugin manifest, tiers 0-4, spec-v2 code-generated plugins), MOB_STYLES.md (style preset system, namespaced cherry-pick, stable per-primitive prop contract), MOB_PLUGIN_SECURITY.md (three-layer trust model, dev-mode escape hatches, :acknowledge_unsafe_plugins), plugin_extraction_plan.md (Phase 0 → Phase 3 + risk register + kickoff checklist). Locks scope to Elixir-first, BEAM-native, Gen-AI-enabled; parks full-language non-BEAM frontends at speculative plugin_spec_version: 3. Companion agent_briefs/rustler_env_var_test.md covers filmor's env-var-based fix in rusterlium/rustler#726.

[0.6.14]

Added

  • :mob_nif.set_theme/1 — push resolved theme palette to native. Lets a Compose MaterialTheme wrapper follow runtime Mob.Theme.set(...) calls instead of being baked into MainActivity at compile time. Otherwise Material 3 system chrome (NavigationBar, Button, etc.) stays at the default light scheme while the BEAM-side primitives switch to whatever theme is active — a visible mismatch when an app uses Obsidian / ObsidianGlass.
  • Mob.Theme.resolved_palette/1 — exposes the "semantic token → theme map → palette → ARGB int" resolution path that the renderer uses internally. The native side gets concrete integers it can hand to Color(...) directly.

Notes

  • iOS implements the NIF as a no-op for symmetry — SwiftUI in MobRootView.swift renders every surface via mob primitives with explicit color props, so there's no system chrome that needs the push.
  • The Android MobBridge.setTheme(String) Java hook is looked up via cacheOptional, so older templates that predate this load fine; the NIF just returns :ok without dispatching when the method isn't on the bridge.
  • The mob_new generator templates that wire MaterialThemesetTheme in newly-generated apps will follow in a separate release; existing apps adopt manually (a MutableState in MobBridge.kt + MaterialTheme(colorScheme = …) wrap in MainActivity.kt).

[0.6.13]

Changed

  • Liquid Glass uses Glass.clear instead of Glass.regular. On dark surfaces with little behind a card to refract, .regular reads as a frosted plate rather than glass. .clear is the right variant for the floating-card look the theme is meant to evoke — what's beneath shows through, the card looks like it's hovering. Only affects iOS 26+ (the .ultraThinMaterial fallback for older iOS is unchanged).

[0.6.12]

Added

  • Mob.Themeglass flag for translucent surfaces. New glass: false field on the theme struct. When set, Mob.Renderer tags every Box node that has a background: with glass: true, and the iOS side swaps the solid fill for .glassEffect(.regular, in: shape) on iOS 26+ (real Liquid Glass) or .ultraThinMaterial on iOS 17–25 (closest fallback that ships in older SDKs). Other nodes pass through untouched. Opt in via a preset or by passing glass: true to Mob.Theme.build/1.
  • Mob.Theme.ObsidianGlass — Obsidian palette + glass: true for the common "make the whole app glassy" case. Switch at runtime with Mob.Theme.set(Mob.Theme.ObsidianGlass); revert with Mob.Theme.set(Mob.Theme.Obsidian).
  • Mob.Theme.flags_map/1 — companion to color_map/1 / spacing_map/1 / radius_map/1. Returns %{glass: bool} for now; future flag-style toggles will land here.

Notes

  • Android receives the flag but ignores it for now — Compose Material 3 doesn't ship a first-class glassy surface yet; boxes fall back to solid. Compose-side support is a follow-up.

[0.6.11]

Fixed

  • ~MOB sigil no longer double-encodes non-ASCII bytes in template source. The NimbleParsec parser used ascii_string/2 for string attribute values (text="...") and brace content (text={...}); its integer-typed body re-encoded each source byte ≥128 as a Latin-1 codepoint then UTF-8. Net effect: (E2 80 93) emerged as Â+pad+O (C3 A2 C2 80 C2 93) — mojibake on screen. Swapped both call sites to utf8_string/2, which matches by codepoint and round-trips multi-byte sequences (em-dash, en-dash, middle dot, smart quotes, accents, emoji) byte-for-byte. Workaround that's now unnecessary: binding the non-ASCII string to a variable outside the sigil and referencing it via text={var}.

[0.6.10]

Added

  • iOS BEAM startup honours MOB_NODE_SUFFIX env var. The simulator branch already auto-derived a unique node-name suffix from SIMULATOR_UDID so concurrent sims didn't collide in Mac's EPMD, but there was no manual override path — the Android-side MOB_NODE_SUFFIX convention was iOS-blind. Now both branches (simulator + physical device) read MOB_NODE_SUFFIX with priority: explicit env → SIMULATORUDID-derived (sim only) → none. Pairs with mob_dev 0.5.10's mix mob.deploy --node-suffix X flag (forwarded to simctl via the `SIMCTL_CHILD*` mechanism).
  • Resolves the Protocol 'inet_tcp': register/listen error: no_reg_reply_from_epmd symptom seen when running multiple iOS sims of the same app concurrently for visual-comparison work (e.g. cross-platform theme parity).

[0.6.9]

Fixed

  • CI pipeline unblocked. The 0.6.8 push failed two CI gates and never reached Hex; this release ships the same code with the gates green:
    • android/jni/mob_beam.h reformatted to satisfy xcrun clang-format --dry-run -Werror (the camera-frame delivery declaration was split across three lines in a style clang-format wanted on two).
    • decimal bumped 2.4.0 → 3.1.0 (transitive via ecto_sqlite3 / jason) to clear advisory GHSA-rhv4-8758-jx7v — unbounded exponent in Decimal.new/1 enables an unauthenticated DoS, affects < 3.0.0. jason bumped 1.4.4 → 1.4.5 since older Jason capped decimal to ~> 1.0 or ~> 2.0.

No source-level changes since 0.6.8 — same Mob.Camera.start_frame_stream/2 Android implementation and Mob.Canvas viewport docs, now actually on Hex.

[0.6.8]

Added

  • Mob.Camera.start_frame_stream/2 now works on Android. The Camera2 + CameraX ImageAnalysis use case is wired through to BEAM as {:camera, :frame, %{bytes, width, height, format, timestamp_ms, dropped}} messages. Previously this NIF returned :unsupported on Android — iOS-only. The Android implementation supports the same format: :rgb_f32 the iOS side does (:bgra_u8 planned for a follow-up).
  • Mob.Canvas moduledoc documents the viewport-scaling contract: the width/height props are logical viewport units, NOT pixels. The renderer scales draw-op coordinates against the actual on-screen pixel size. New tests in test/mob/canvas_test.exs pin the contract so future readers don't regress to interpreting them as raw pixels.

Notes

  • Combined with mob_dev 0.5.9's mix mob.enable tflite and the nx_tflite_mob 0.0.3 Hex package, the cross-platform live YOLO demo (mob_yolo_demo) now runs end-to-end with only Hex deps. Measured perf: 24 ms iPhone SE A15 via Core ML → ANE; 75–117 ms Moto G Power 5G (Dimensity / BXM-8-256) via NNAPI / mtk-gpu_shim.

[0.6.7]

Added

  • guides/mobile_surface_matrix.md — comprehensive audit of mob's mobile capability surface vs. React Native + Expo SDK reference. Tables across UI components, gestures/input, device/system, storage, camera/audio, connectivity, sensors, location, notifications, background tasks, auth/payment, ML/Vision, maps, accessibility, iOS-only, Android-only, plus an "architecturally not present" section. Per-row status (✅ / 🟡 / ❌ / ⛔) with iOS + Android indicators. Hand-maintained from inspection of lib/mob/ and src/mob_nif.erl. Sets realistic expectations and surfaces plugin candidates.
  • README link + hexdocs entry so the matrix is discoverable for new users.
  • RELEASE.md "Tests + docs for new functionality" section now includes a mix docs preview step and clarifies that hexdocs publishing is automatic via mix hex.publish (rides along from the previously-unreleased doc improvement).
  • MOB_PLUGINS.md — plugin manifest schema spec covering five plugin tiers (pure Elixir helper through embedded sub-app), worked examples per tier, install + activation flow, schema reference, validation rules, hot-push compatibility table, plugin_spec_version forward-compat. References from the matrix's ❌ rows as plugin candidates.

[0.6.6]

Added

  • RELEASE.md — canonical release-process documentation covering the mix.exs-driven trigger model, the patch-bump-default-with-mandatory- permission rule, CHANGELOG conventions, when a bump is warranted (new functionality, bug fixes, doc improvements, dep bumps) vs. when it isn't (CI tweaks, hook changes, internal refactors), the tests-and-docs-with-new-functionality non-negotiables, and the per-step idempotency of release.yml. Linked from mob_dev and mob_new CLAUDE.md by URL so the canonical process is one file.
  • .githooks/pre-push — committed pre-push hook that runs the cheap preflight (format + credo + warnings-as-errors) on every push and the full release preflight (test suite + mob.security_scan where present) only when mix.exs changed. Activate per-clone with git config core.hooksPath .githooks.
  • CLAUDE.md "Release flow" section linking to the new docs.

[0.6.5]

Fixed

  • HexDocs source links pointed at the non-existent main branch — corrected to master so each </> glyph next to a heading now opens the actual source file in the GitHub repo.
  • mob_nif.zig called the variadic enif_make_list/2 (not exposed in mob_erts.zig) from the BT paired-list finisher; the Android arm64 build failed at link. Switched to the non-variadic enif_make_list_from_array(env, &empty, 0).

Added

  • .github/workflows/test.yml — runs mix test, mix format --check-formatted, mix credo --strict, mix erlfmt --check src/, xcrun clang-format, swiftlint, and mix deps.audit on push to master and on every PR.
  • .github/workflows/release.yml — on tag push, creates a GitHub Release whose body is the matching ## [X.Y.Z] section from this changelog (falls back to auto-generated commit notes if the tag has no section).
  • PLAN.md — three-layer CI + integration-test plan covering the gap between unit tests and on-device verification.

[0.6.4]

Added

  • Mob.GpuView / Mob.UI.gpu_view/1 — Metal fragment-shader surface on iOS. Host owns the vertex shader (full-screen quad with v_uv); user supplies an MSL fragment shader plus a list of uniforms packed at natural alignment into fragment-buffer slot 0. SwiftUI MobGpuView wraps an MTKView with a hash-keyed shader cache and a translucent red overlay for compile errors. iOS-only in this release; the Android GLES 3.0 backend ships in mob_new 0.3.1.
  • <GpuView> tag whitelisted for both priv/tags/ios.txt and priv/tags/android.txt.

[0.6.3]

Fixed

  • iOS camera sensor delivered frames in landscape-right by default — Mob.Camera.start_frame_stream/2 was feeding 90°-rotated pixels to ML models, dropping classification accuracy enough that a jar appeared as "laptop 24%" instead of "cup 96%". AVCaptureConnection.videoRotationAngle = 90 (iOS 17+) / videoOrientation = .portrait (older) is now set on both the preview layer and the data-output connection, so what the user sees and what the model sees are the same upright frame.

[0.6.2]

Added

  • Mob.Camera.start_frame_stream/2 and stop_frame_stream/1 — push-driven per-frame delivery as {:camera, :frame, %{bytes, width, height, format, timestamp_ms, dropped}}. Defaults to 640×640 rgb_f32 for direct Nx hand-off; caller-overridable width/height/format/facing and a software throttle_ms gate.

Changed

  • iOS camera now uses a single shared AVCaptureSession for preview and frame stream. The previous two-session design silently dropped frames because iOS allows only one active session per physical camera.

[0.6.1] and earlier

Earlier releases predate this changelog; consult the tag list and the per-tag commit messages for history.